If you want to modify the speed at which the clouds move, just edit the $rate value. Higher values make the clouds brighter, while lower values make them less bright. S Skybox images (Half-Life) (18 F) Media in category 'Half-Life textures' The following 200 files are in this category, out of 283 total. If you want to adjust the brightness of the texture, just edit the $color value in the VMT. You can use outside of Team Fortress 2 if you want. I also included the original texture 'cloud001c.vmt' renamed to 'scroll_clouds_1.vtf' in case some versions of the source engine don't have the original texture. You will need/should remove the commands in the Half-Life launch options. Once you have the correct screen mode and resolution selected. Office Complex has signs pointing to a 'Sec D Admin 1' and 'Sec D Admin 2' throughout the chapter. Likely to be placed inside of Gordon Freemans locker with two other books, although it was left unused. Just put the 'material' folder into the 'tf' folder of your game. 4 Select the correct mode and resolution for your monitor. A texture for a book by Marc Laidlaw, the main writer of the Half-Life series. In this download, you'll find the texture (VMT and VTF) and a vmf demo so you can see how to implement it in the 3D skybox. It will still look dated (at least for today’s standards). RELATED: Half-Pint Mod Lets You Experience The Whole Of Half-Life In A Single Level. This texture is based on one that already exists in the game (specifically in Half-Life 2), called 'cloud001c.vmt.' I modified it to suit my needs. As such, you should temper your expectations as this mod will only improve the game’s textures. The content drop comes in the form of a downloadable ZIP file containing folders of a whole range of photographs, presumably taken by Valve texture artist Karen Laur, who reportedly made almost all the textures for the original Half-Life game. I don't know why more mappers don't use this trick, considering it's easy to implement and not expensive to render. Youll export three smd files for your animated model, compile them using Source compiling tools and view the results in the Half-Life Model Viewer. Youll texture the geometry and animate it to simulate an object with a simple pump-like action. Honestly, I find this effect very appealing, so I decided to use it in my map Ice Tower. In this tutorial youll create a simple object geometry from several cylinders. (that includes lilys maps) could lead to texture scaling issues, should be only used as archive, decompile this if you. can also be used as HL:S content for addons that require Half-Life textures. This game uses a trick with flat planes in the skybox to give the animation of moving clouds in the sky. Makes some Half-Life textures high-resolution, just like they are in rpsectorcbeta. So, recently, I was playing Return of Castle Wolfenstein, and a detail caught my attention – clouds in the sky.
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